
Character Development
Model and groom made using Maya and xGen. Textured in Substance Painter.







Final Game Model w/ Robe + Crocs





Character Rig
Created character rig using Maya.
Temporal / Umbral Shrine
Modeled in Maya and Zbrush, Textured using Substance Painter.
8204 Faces , 16248 Tris
















Weapons/Armor
Modeled using Maya and Zbrush. Normal maps created using Substance Painter.
Sword: 790 Faces , 1564 Tris



Hammer: 1264 Faces, 2508 Tris





Dagger: 1318 Faces, 2626 Tris

